StatusLive Servers online11,695 Players39,471 Populated2,990 Wiped · 3 h89 Interval5 min Date29 OCT 2026

DWG RG-S15098Server sheetchecked 13d ago

[US] Facepunch Nexus Staging - Red

Offline 51.81.166.171:28016 checked 13d ago

official monthly wipes vanilla
Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,098top 70%
Last wipe29d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [US] Facepunch Nexus Staging - Red
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 08:18 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLYNA · groups of 50+ · monthly · 62 on average
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04
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo SoloNA · groups of 20+ · monthly · 37 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [US] Facepunch Nexus Staging - Red, and is it online now?

The current state of [US] Facepunch Nexus Staging - Red is offline, with the last sighting 13 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is [US] Facepunch Nexus Staging - Red hosted?

North America is where the name of [US] Facepunch Nexus Staging - Red points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 51.81.166.171:28016 is its address.

What Rust version is recorded for [US] Facepunch Nexus Staging - Red?

Rust network protocol 2634 and build 166146 on Windows: that is what [US] Facepunch Nexus Staging - Red runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on [US] Facepunch Nexus Staging - Red?

[US] Facepunch Nexus Staging - Red is not responding at the latest refresh; the last record of it online is 13 days 11 hours ago.

Against other Rust servers, where is [US] Facepunch Nexus Staging - Red placed?

Within the top 70% of all ranked servers: [US] Facepunch Nexus Staging - Red at #15,098 for player hours, seven days recorded.

Wipe data

What happens on [US] Facepunch Nexus Staging - Red on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 10 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [US] Facepunch Nexus Staging - Red?

The force wipe is the only wipe at [US] Facepunch Nexus Staging - Red, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 29 days 17 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which settings does [US] Facepunch Nexus Staging - Red run, and what rules?

No gather rate is stated in the name of [US] Facepunch Nexus Staging - Red. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The in-game Official tab lists it. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map has [US] Facepunch Nexus Staging - Red loaded?

Seed 4575464 and size 2,500 define the procedural map [US] Facepunch Nexus Staging - Red generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain [US] Facepunch Nexus Staging - Red?

The Rust Graphs lists that carry [US] Facepunch Nexus Staging - Red are: Official Rust servers, plotted, Rust tutorial servers, Rust server list: North America and Vanilla Rust servers. It is returned by these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

On [US] Facepunch Nexus Staging - Red, what is meant by each tag?

The game's server browser reads these tags from [US] Facepunch Nexus Staging - Red: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166146 (Build): The game build is 166146; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin; ^x (Unknown flag): Facepunch leaves this flag undocumented. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is [US] Facepunch Nexus Staging - Red run?

A playrust.com hostname is published by [US] Facepunch Nexus Staging - Red, as it is by 124 other servers we track; the same operator most likely runs them.

Joining the server

By what method do you join [US] Facepunch Nexus Staging - Red?

Connect with client.connect 51.81.166.171:28016: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs166146,sc2,^x,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players Slots: 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166146
Build The game build is 166146.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.
^x
Unknown flag Facepunch leaves this flag undocumented.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded