StatusLive Servers online11,640 Players39,046 Populated2,948 Wiped · 3 h71 Interval5 min Date28 OCT 2026

DWG RG-S15082Server sheetchecked 10m ago

Facepunch AUX1

Online 57.128.211.49:28015 checked 10m ago

Connect
Players now 0/ ?
7-day average0peak 1
Rank#15,082top 68%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Facepunch AUX1
Fig. 2

Server performance

010020030040004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.1 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 26 SepTue 15 Sep
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 11:32 UTC31d ago 0 – running 0
Tue 15 Sep, 09:31 UTC42d ago 11+1 queue halved by day 1 11.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Facepunch AUX1, and is it up?

At this moment Facepunch AUX1 is online. The uptime it reports puts the last restart at about 13 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Facepunch AUX1 stable in the figures recorded?

Average server fps over the last 48 hours is 158; the lowest was 77. Counted at its highest: 97,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,282 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Facepunch AUX1?

A region is not published by Facepunch AUX1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 57.128.211.49:28015.

On which Rust version is Facepunch AUX1 running?

On Windows, Facepunch AUX1 runs Rust network protocol 2635 and build 168484. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Facepunch AUX1?

At the last refresh, Facepunch AUX1 recorded 0 players. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Facepunch AUX1 placed?

Within the top 68% of all ranked servers: Facepunch AUX1 at #15,082 for player hours, seven days recorded.

Wipe data

What happens on Facepunch AUX1 on the day of a wipe?

At their busiest, its recent wipes drew 6 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On Facepunch AUX1, when do wipes occur?

The record of Facepunch AUX1's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 31 days 15 hours ago.

Rules and settings

Which rules and settings are recorded for Facepunch AUX1?

The name of Facepunch AUX1 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The in-game Official tab lists it. Anti-cheat: VAC, from Valve, is on.

On which map is Facepunch AUX1 played?

Facepunch AUX1 runs a procedural map of size 4,000 with seed 1095582362, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Facepunch AUX1 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Facepunch AUX1: Official Rust servers, plotted. On the server list, these filters bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

On Facepunch AUX1, what is meant by each tag?

Tags published by Facepunch AUX1, and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168484 (Build): The game build is 168484; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of Facepunch AUX1?

The same operator most likely runs Facepunch AUX1 and 124 other servers we track, since all publish a playrust.com hostname.

Joining the server

By what method do you join Facepunch AUX1?

In Rust, press F1 and type client.connect 57.128.211.49:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168484,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players 0 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168484
Build The game build is 168484.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded