DWG RG-S15082Server sheetchecked 10m ago
Facepunch AUX1
Online 57.128.211.49:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 11:32 UTC31d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:31 UTC42d ago | 11+1 queue | halved by day 1 | 11.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Facepunch AUX1, and is it up?
At this moment Facepunch AUX1 is online. The uptime it reports puts the last restart at about 13 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is Facepunch AUX1 stable in the figures recorded?
Average server fps over the last 48 hours is 158; the lowest was 77. Counted at its highest: 97,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,282 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Facepunch AUX1?
A region is not published by Facepunch AUX1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 57.128.211.49:28015.
On which Rust version is Facepunch AUX1 running?
On Windows, Facepunch AUX1 runs Rust network protocol 2635 and build 168484. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Facepunch AUX1?
At the last refresh, Facepunch AUX1 recorded 0 players. The seven-day mean is 0 players; the peak over the same period is 1.
Against other Rust servers, where is Facepunch AUX1 placed?
Within the top 68% of all ranked servers: Facepunch AUX1 at #15,082 for player hours, seven days recorded.
Wipe data
What happens on Facepunch AUX1 on the day of a wipe?
At their busiest, its recent wipes drew 6 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
On Facepunch AUX1, when do wipes occur?
The record of Facepunch AUX1's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 31 days 15 hours ago.
Rules and settings
Which rules and settings are recorded for Facepunch AUX1?
The name of Facepunch AUX1 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The in-game Official tab lists it. Anti-cheat: VAC, from Valve, is on.
On which map is Facepunch AUX1 played?
Facepunch AUX1 runs a procedural map of size 4,000 with seed 1095582362, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Facepunch AUX1 appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Facepunch AUX1: Official Rust servers, plotted. On the server list, these filters bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
On Facepunch AUX1, what is meant by each tag?
Tags published by Facepunch AUX1, and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168484 (Build): The game build is 168484; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Who is the operator of Facepunch AUX1?
The same operator most likely runs Facepunch AUX1 and 124 other servers we track, since all publish a playrust.com hostname.
Joining the server
By what method do you join Facepunch AUX1?
In Rust, press F1 and type client.connect 57.128.211.49:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs168484,ts8
On Rust Graphs
Game
gmrust
mp0
ts8
v2635
cs168484
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.