StatusLive Servers online11,908 Players102,404 Populated3,970 Wiped · 3 h409 Interval5 min Date29 OCT 2026

DWG RG-S1173Server sheetchecked 8m ago

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 8m ago

monthly wipes moddedoxidepve
Connect
Players now 9/ 100 9% full
7-day average7peak 19
Rank#1,173top 5% · #171 in NA
Last wipe6d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on [PvE] Relic Evolution | Zombies | No Decay |...
Fig. 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak16players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:31 UTC6d ago 16 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online now?

Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is recorded as online. Counted from its reported uptime, the last restart was about 3 days 5 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.

Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing stable in the figures recorded?

60 server fps on average over the last 48 hours, and never under 59. Counted at its highest: 127,390 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,342 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 66.51.99.119:28015.

On which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Current player count on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: 9, of 100 slots. Averaged across seven days, the player count is 7, with a peak of 19. The 48-hour peak falls at 00:00 UTC, averaging 15 players.

Against other Rust servers, where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing placed?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing also measures #171 in North America on the same seven-day player-hour count, at #1,173 globally and in the top 5% of ranked servers.

Wipe data

What happens on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on the day of a wipe?

An average of 16 players was recorded at the busiest point of its recent wipes. At 46 hours after the latest wipe the crowd was at its peak.

On [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, when do wipes occur?

The force wipe is the only wipe at [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 6 days 23 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

What settings and rules apply on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

No gather rate is stated in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. 30 players is the published group limit. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing loaded?

Seed 1722427781 and size 4,500 define the procedural map [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear among the Rust Graphs lists and filters?

On Rust Graphs, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is placed in these lists: Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers, Rust zombie servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Which meaning is attached to each tag on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Tags published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts30 (Group limit): The team limit is 30; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

A relicpve.com hostname is published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, as it is by 3 other servers we track; the same operator most likely runs them.

Joining the server

By what method do you join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Connect with client.connect 66.51.99.119:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://relicpve.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts30
Group limit The team limit is 30.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded