StatusLive Servers online11,647 Players49,596 Populated3,216 Wiped · 3 h110 Interval5 min Date28 OCT 2026

DWG RG-S15150Server sheetchecked 44d ago

PlotWorld Dev | Persistent Bases

Offline 66.70.181.82:28015 checked 44d ago

moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,150no region published
Last wipe66d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on PlotWorld Dev | Persistent Bases
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
No rank history yet.
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is PlotWorld Dev | Persistent Bases, and is it online now?

PlotWorld Dev | Persistent Bases is offline at this moment; 44 days 10 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for PlotWorld Dev | Persistent Bases?

No region is published by PlotWorld Dev | Persistent Bases. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 66.70.181.82:28015.

What Rust version is recorded for PlotWorld Dev | Persistent Bases?

The platform is Linux and the version is Rust network protocol 2632 and build 161125 on PlotWorld Dev | Persistent Bases. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for PlotWorld Dev | Persistent Bases?

The latest refresh records PlotWorld Dev | Persistent Bases as offline, last seen 44 days 10 hours ago.

In the rankings, which position does PlotWorld Dev | Persistent Bases hold?

Over the last seven days, PlotWorld Dev | Persistent Bases records #15,150 for player hours: the top – of all ranked servers.

Wipe times

On PlotWorld Dev | Persistent Bases, when do wipes occur?

Too few wipes are on record for PlotWorld Dev | Persistent Bases to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 66 days 6 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for PlotWorld Dev | Persistent Bases?

Gather rate for PlotWorld Dev | Persistent Bases: not stated in the name. The group limit is 8 players, the game's default. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Tags

Where does PlotWorld Dev | Persistent Bases appear among the Rust Graphs lists and filters?

These Rust Graphs lists include PlotWorld Dev | Persistent Bases: Modded Rust servers and Rust build servers, plotted live. On the server list, these filters bring it up: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

On PlotWorld Dev | Persistent Bases, what is meant by each tag?

Tags published by PlotWorld Dev | Persistent Bases, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): Your game must match protocol 2632 to join; cs161125 (Build): Build: 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^k (Build server): Here you can design and practise bases; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join PlotWorld Dev | Persistent Bases?

Enter client.connect 66.70.181.82:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2632
Protocol Your game must match protocol 2632 to join.
cs161125
Build Build: 161125.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^k
Build server Here you can design and practise bases.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded