StatusLive Servers online11,635 Players30,176 Populated2,756 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S1228Server sheetchecked 12m ago

[EU] Facepunch 11

Online 79.137.98.17:28015 checked 12m ago

official monthly wipes vanilla
Connect
Players now 1/ 300 0% full
7-day average6peak 19
Rank#1,228top 6%
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152006:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Facepunch 11
Fig. 2

Server performance

010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak40players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 40, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 40 – running 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
133 / 200
02
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average
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03
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average
39 / 100
04
Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 124 on average
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05
Rusty Moose |EU Small|EU · groups of 8+ · monthly · 61 on average
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06
Rustafied.com - EU Long - Small IIEU · groups of 16+ · monthly · 42 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [EU] Facepunch 11, and is it up?

Right now, [EU] Facepunch 11 is recorded as online. Counted from its reported uptime, the last restart was about 15 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does [EU] Facepunch 11 perform, as measured?

The last 48 hours give an average of 224 server fps and a floor of 178. Counted at its highest: 126,817 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,893 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [EU] Facepunch 11?

Its name points to Europe, though [EU] Facepunch 11 publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 79.137.98.17:28015.

On which Rust version is [EU] Facepunch 11 running?

On Windows, [EU] Facepunch 11 runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on [EU] Facepunch 11?

At the last refresh, [EU] Facepunch 11 recorded 1 players across 300 slots. Averaged across seven days, the player count is 6, with a peak of 19. The 48-hour peak falls at 18:00 UTC, averaging 11 players.

Against other Rust servers, where is [EU] Facepunch 11 placed?

Within the top 6% of all ranked servers: [EU] Facepunch 11 at #1,228 for player hours, seven days recorded.

Wipe data

On [EU] Facepunch 11, what does the data show for wipe day?

An average of 40 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [EU] Facepunch 11?

Once a month, with the force wipe, is when [EU] Facepunch 11 wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 11 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which settings does [EU] Facepunch 11 run, and what rules?

The name of [EU] Facepunch 11 records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The in-game Official tab lists it. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

What is the map for [EU] Facepunch 11?

Seed 1120034371 and size 4,500 define the procedural map [EU] Facepunch 11 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain [EU] Facepunch 11?

The Rust Graphs lists that carry [EU] Facepunch 11 are: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

On [EU] Facepunch 11, what is meant by each tag?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp300 (Max players): 300 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin are the tags [EU] Facepunch 11 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs [EU] Facepunch 11?

[EU] Facepunch 11 publishes a playrust.com hostname. 124 other servers we track publish one too, so the same operator most likely runs them.

How to join

What is the way to connect to [EU] Facepunch 11?

Connect with client.connect 79.137.98.17:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp300
Max players 300 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded