DWG RG-S11420Server sheetchecked 8m ago
Facepunch Playtest
Online 79.137.98.20:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC30d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC34d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Facepunch Playtest, and is it online now?
Right now, Facepunch Playtest is recorded as online. Counted from its reported uptime, the last restart was about 29 hours ago. 144 of 168 hours up over the last 7 full days, which is 86% of the time. First seen by Rust Graphs on 13 September 2026.
How does Facepunch Playtest perform, as measured?
The last 48 hours give an average of 52 server fps and a floor of 32. Counted at its highest: 403,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 11,420 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Facepunch Playtest?
No region is published by Facepunch Playtest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 79.137.98.20:28015 is its address.
What Rust version is recorded for Facepunch Playtest?
Rust network protocol 2635 and build 169375 on Windows: that is what Facepunch Playtest runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on Facepunch Playtest?
At the last refresh, Facepunch Playtest recorded 0 players. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 0 players.
What rank has been recorded for Facepunch Playtest?
Player hours over seven days place Facepunch Playtest at #11,420, within the top 51% of ranked servers.
Wipe times
What is recorded on Facepunch Playtest on wipe day?
At their busiest, its recent wipes drew 9 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for Facepunch Playtest?
No next wipe can be predicted for Facepunch Playtest: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 27 days 7 hours ago.
Map and rules
Which settings does Facepunch Playtest run, and what rules?
No gather rate is stated in the name of Facepunch Playtest. 100 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears in Rust's Official tab in game. VAC is on: that is Valve's anti-cheat.
On which map is Facepunch Playtest played?
Size 4,500 with seed 1377699477: that is the procedural map Facepunch Playtest runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Facepunch Playtest?
These Rust Graphs lists include Facepunch Playtest: Official Rust servers, plotted. On the server list, these filters bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
On Facepunch Playtest, what is meant by each tag?
The game's server browser reads these tags from Facepunch Playtest: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Join only if your game is on protocol 2635; cs169375 (Build): The game build is 169375; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Who is the operator of Facepunch Playtest?
A playrust.com hostname is published by Facepunch Playtest, as it is by 124 other servers we track; the same operator most likely runs them.
Connect
By what method do you join Facepunch Playtest?
Connect with client.connect 79.137.98.20:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100
On Rust Graphs
Game
gmrust
mp0
ts100
v2635
cs169375
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.