StatusLive Servers online11,696 Players45,884 Populated3,156 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S11420Server sheetchecked 8m ago

Facepunch Playtest

Online 79.137.98.20:28015 checked 8m ago

Connect
Players now 0/ ?
7-day average0peak 3
Rank#11,420top 51%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Facepunch Playtest
Fig. 2

Server performance

02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 0 – running 0
Mon 28 Sep, 07:20 UTC30d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC34d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
237 / 275
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
157 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average
27 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average
14 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
31 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Facepunch Playtest, and is it online now?

Right now, Facepunch Playtest is recorded as online. Counted from its reported uptime, the last restart was about 29 hours ago. 144 of 168 hours up over the last 7 full days, which is 86% of the time. First seen by Rust Graphs on 13 September 2026.

How does Facepunch Playtest perform, as measured?

The last 48 hours give an average of 52 server fps and a floor of 32. Counted at its highest: 403,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 11,420 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Facepunch Playtest?

No region is published by Facepunch Playtest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 79.137.98.20:28015 is its address.

What Rust version is recorded for Facepunch Playtest?

Rust network protocol 2635 and build 169375 on Windows: that is what Facepunch Playtest runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Facepunch Playtest?

At the last refresh, Facepunch Playtest recorded 0 players. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 0 players.

What rank has been recorded for Facepunch Playtest?

Player hours over seven days place Facepunch Playtest at #11,420, within the top 51% of ranked servers.

Wipe times

What is recorded on Facepunch Playtest on wipe day?

At their busiest, its recent wipes drew 9 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Facepunch Playtest?

No next wipe can be predicted for Facepunch Playtest: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 27 days 7 hours ago.

Map and rules

Which settings does Facepunch Playtest run, and what rules?

No gather rate is stated in the name of Facepunch Playtest. 100 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears in Rust's Official tab in game. VAC is on: that is Valve's anti-cheat.

On which map is Facepunch Playtest played?

Size 4,500 with seed 1377699477: that is the procedural map Facepunch Playtest runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Facepunch Playtest?

These Rust Graphs lists include Facepunch Playtest: Official Rust servers, plotted. On the server list, these filters bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

On Facepunch Playtest, what is meant by each tag?

The game's server browser reads these tags from Facepunch Playtest: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Join only if your game is on protocol 2635; cs169375 (Build): The game build is 169375; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of Facepunch Playtest?

A playrust.com hostname is published by Facepunch Playtest, as it is by 124 other servers we track; the same operator most likely runs them.

Connect

By what method do you join Facepunch Playtest?

Connect with client.connect 79.137.98.20:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players Slots: 0.
ts100
Group limit The team limit is 100.
v2635
Protocol Join only if your game is on protocol 2635.
cs169375
Build The game build is 169375.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded