StatusLive Servers online11,637 Players32,508 Populated2,805 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S1474Server sheetchecked 7m ago

[EU] Facepunch Staging

Online 79.137.98.9:28015 checked 7m ago

official monthly wipes vanilla
Connect
Players now 1/ 350 0% full
7-day average4peak 12
Rank#1,474top 7%
Last wipe34d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
02.557.51005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Facepunch Staging
Fig. 2

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

usual gap13.8 daysbetween real wipes
wipe-day peak38players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
020406080+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 23, 11 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:27 UTC20d ago 23 – running 5
Thu 24 Sep, 11:45 UTC34d ago 54 halved by day 8 13.8 days 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
125 / 200
02
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average
70 / 200
03
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average
36 / 100
04
Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 124 on average
28 / 300
05
Rusty Moose |EU Small|EU · groups of 8+ · monthly · 62 on average
25 / 200
06
Rustafied.com - EU Long - Small IIEU · groups of 16+ · monthly · 42 on average
12 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is [EU] Facepunch Staging online, and what uptime has been recorded?

[EU] Facepunch Staging is up at this moment. About 17 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does [EU] Facepunch Staging perform, as measured?

192 server fps on average over the last 48 hours, and never under 180. Counted at its highest: 114,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,138 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [EU] Facepunch Staging hosted?

No region tag is published by [EU] Facepunch Staging, but its name points to Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 79.137.98.9:28015.

On which Rust version is [EU] Facepunch Staging running?

The platform is Windows and the version is Rust network protocol 2635 and build 169488 on [EU] Facepunch Staging. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on [EU] Facepunch Staging?

At the last refresh, [EU] Facepunch Staging recorded 1 players across 350 slots. Averaged across seven days, the player count is 4, with a peak of 12. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 9 players.

What rank has been recorded for [EU] Facepunch Staging?

Within the top 7% of all ranked servers: [EU] Facepunch Staging at #1,474 for player hours, seven days recorded.

Wipe times

What happens on [EU] Facepunch Staging on the day of a wipe?

An average of 38 players was recorded at the busiest point of its recent wipes. 11 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 8.

What wipe schedule has been recorded for [EU] Facepunch Staging?

At [EU] Facepunch Staging the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 34 days 17 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which rules and settings are recorded for [EU] Facepunch Staging?

The name of [EU] Facepunch Staging records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears in Rust's Official tab in game. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for [EU] Facepunch Staging?

Seed 1641015675 and size 4,300 define the procedural map [EU] Facepunch Staging generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain [EU] Facepunch Staging?

These Rust Graphs lists include [EU] Facepunch Staging: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

On [EU] Facepunch Staging, what is meant by each tag?

Tags published by [EU] Facepunch Staging, and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp350 (Max players): Slots: 350; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs169488 (Build): Build: 169488; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): New players start here with the tutorial from Facepunch; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is [EU] Facepunch Staging run?

A playrust.com hostname is published by [EU] Facepunch Staging, as it is by 124 other servers we track; the same operator most likely runs them.

Joining the server

How is [EU] Facepunch Staging joined?

Enter client.connect 79.137.98.9:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169488,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp350
Max players Slots: 350.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs169488
Build Build: 169488.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded