StatusLive Servers online11,883 Players104,335 Populated3,951 Wiped · 3 h530 Interval5 min Date29 OCT 2026

DWG RG-S6156Server sheetchecked 14m ago

sran' inc. | MADMA

Online 80.242.59.137:35015 checked 14m ago

moddedcarbon
Connect
Players now 0/ 1000 0% full
7-day average0peak 1
Rank#6,156top 28%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75120:0002:0014:0022:0004:0018:00

Hourly average and peak, UTC.

Fig. 1Players on sran' inc. | MADMA
Fig. 2

Server performance

025507510020:0002:0014:0022:0004:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held40%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:31 UTC5d ago 1 – running 0
Fri 16 Oct, 17:16 UTC13d ago 1 halved by day 2 7.8 days 0
Wed 14 Oct, 16:35 UTC15d ago 1 held half 2 days 0
Wed 7 Oct, 12:45 UTC22d ago 1 halved by day 2 7.2 days 1
Fri 2 Oct, 03:34 UTC27d ago 1 held half 5.4 days 0
Wed 23 Sep, 13:37 UTC36d ago 1 halved by day 5 8.6 days 0
Fri 18 Sep, 18:37 UTC41d ago 1 halved by day 3 4.8 days 1
Tue 15 Sep, 13:59 UTC44d ago 1 held half 3.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for sran' inc. | MADMA, and is it up?

At this moment sran' inc. | MADMA is online. Counted from its reported uptime, the last restart was about 3 hours ago. 63 of 168 hours up over the last 7 full days, which is 38% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

What does the recorded performance of sran' inc. | MADMA show?

Average server fps over the last 48 hours is 32; the lowest was 10. Counted at its highest: 13,333 entities, buildings, deployables and the rest of the world included. 2,163 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is sran' inc. | MADMA hosted?

A region is not published by sran' inc. | MADMA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 80.242.59.137:35015.

On which Rust version is sran' inc. | MADMA running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on sran' inc. | MADMA. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on sran' inc. | MADMA?

Current player count on sran' inc. | MADMA: 0, of 1,000 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 1 players.

In the rankings, which position does sran' inc. | MADMA hold?

Within the top 28% of all ranked servers: sran' inc. | MADMA at #6,156 for player hours, seven days recorded.

Schedules

On sran' inc. | MADMA, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 4 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 40% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

On sran' inc. | MADMA, when do wipes occur?

There is no next wipe to predict at sran' inc. | MADMA, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 5 days 6 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for sran' inc. | MADMA?

Gather rate for sran' inc. | MADMA: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is off: that is Valve's anti-cheat.

Which map has sran' inc. | MADMA loaded?

Seed 13698755 and size 2,700 define the procedural map sran' inc. | MADMA generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: SRAN MAP.

Filters

Where does sran' inc. | MADMA appear among the Rust Graphs lists and filters?

These Rust Graphs lists include sran' inc. | MADMA: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On sran' inc. | MADMA, what is meant by each tag?

Tags published by sran' inc. | MADMA, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1000 (Max players): 1,000 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Who is the operator of sran' inc. | MADMA?

The same operator most likely runs sran' inc. | MADMA and 14 other servers we track, since all publish a sranrust.ru hostname.

Connect

How is sran' inc. | MADMA joined?

Enter client.connect 80.242.59.137:35015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/sran.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1000
Max players 1,000 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded