StatusLive Servers online11,866 Players94,541 Populated3,878 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S8868Server sheetchecked 11m ago

sran' inc. | pump1kk

Online 80.242.59.137:35120 checked 11m ago

moddedcarbon
Connect
Players now 1/ 1000 0% full
7-day average0peak 1
Rank#8,868top 40%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75105:0007:0009:0010:0012:0014:00

Hourly average and peak, UTC.

Fig. 1Players on sran' inc. | pump1kk
Fig. 2

Server performance

025507510005:0007:0009:0010:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:01 UTC4d ago 1 – running 1
Sun 11 Oct, 11:48 UTC18d ago 3 halved by day 1 14 days 0
Sat 10 Oct, 10:53 UTC19d ago 3 – 1 days 0
Tue 6 Oct, 09:15 UTC23d ago 1 held half 4.1 days 0
Fri 2 Oct, 20:14 UTC26d ago 1 held half 3.5 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 1 – 1.1 days 0
Tue 29 Sep, 14:02 UTC30d ago 1 held half 2.2 days 0
Wed 23 Sep, 18:45 UTC35d ago 8 halved by day 2 5.8 days 6
Mon 21 Sep, 18:00 UTC37d ago 2 held half 2 days 0
Fri 18 Sep, 07:32 UTC41d ago 1 halved by day 1 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for sran' inc. | pump1kk, and is it up?

sran' inc. | pump1kk is up at this moment. About 4 hours ago is when it last restarted, measured from the uptime it reports. 15 of 168 hours up over the last 7 full days, which is 9% of the time. First seen by Rust Graphs on 14 September 2026.

What does the recorded performance of sran' inc. | pump1kk show?

36 server fps on average over the last 48 hours, and never under 10. Counted at its highest: 61,184 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,372 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is sran' inc. | pump1kk hosted?

A region is not published by sran' inc. | pump1kk. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 80.242.59.137:35120 is its address.

What Rust version is recorded for sran' inc. | pump1kk?

On Windows, sran' inc. | pump1kk runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on sran' inc. | pump1kk?

Current player count on sran' inc. | pump1kk: 1, of 1,000 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 11:00 UTC, at an average of 1 players.

In the rankings, which position does sran' inc. | pump1kk hold?

Over the last seven days, sran' inc. | pump1kk records #8,868 for player hours: the top 40% of all ranked servers.

Wipe data

What happens on sran' inc. | pump1kk on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 67% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for sran' inc. | pump1kk?

There is no next wipe to predict at sran' inc. | pump1kk, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 18 days 4 hours ago the current world was made.

Settings

Which settings does sran' inc. | pump1kk run, and what rules?

No gather rate is stated in the name of sran' inc. | pump1kk. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is off: that is Valve's anti-cheat.

Which map has sran' inc. | pump1kk loaded?

Seed 576234 and size 4,500 define the procedural map sran' inc. | pump1kk generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: SRAN MAP.

Filters

Where does sran' inc. | pump1kk appear among the Rust Graphs lists and filters?

On Rust Graphs, sran' inc. | pump1kk is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On sran' inc. | pump1kk, what is meant by each tag?

The game's server browser reads these tags from sran' inc. | pump1kk: gmrust (Game mode): Survival in standard Rust style; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is sran' inc. | pump1kk run?

sran' inc. | pump1kk publishes a sranrust.ru hostname. 14 other servers we track publish one too, so the same operator most likely runs them.

Connect

By what method do you join sran' inc. | pump1kk?

Enter client.connect 80.242.59.137:35120 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/sran.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp1000
Max players Slots: 1,000.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded