StatusLive Servers online11,765 Players63,710 Populated3,546 Wiped · 3 h133 Interval5 min Date27 OCT 2026

DWG RG-S1545Server sheetchecked 8m ago

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online 168.100.161.129:28189 checked 8m ago

moddedoxide
Connect
Players now 1/ 300 0% full
7-day average4peak 26
Rank#1,545top 7%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Training Grounds THE WAR - AimTrain I...
Fig. 2

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:01 UTC19h ago – – – 0
Mon 26 Oct, 03:01 UTC1d ago – – – 0
Sun 25 Oct, 03:01 UTC2d ago – – – 0
Sat 24 Oct, 03:01 UTC3d ago – – – 0
Fri 23 Oct, 03:01 UTC4d ago – – – 0
Thu 22 Oct, 03:01 UTC5d ago – – – 0
Wed 21 Oct, 03:02 UTC6d ago – – – 0
Tue 20 Oct, 03:01 UTC7d ago – – – 1
Mon 19 Oct, 03:01 UTC8d ago – – – 1
Sun 18 Oct, 03:01 UTC9d ago – – – 0
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 219 on average
227 / 500
02 202 / 300
03
UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 54 on average
70 / 250
04 27 / 200
05
UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average
17 / 250
06
US Hub 01EU · groups of 1000+ · 13 on average
7 / 3300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and is it up?

At this moment [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is online. Counted from its reported uptime, the last restart was about 18 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C stable in the figures recorded?

The last 48 hours give an average of 120 server fps and a floor of 120. Counted at its highest: 2,169 entities, buildings, deployables and the rest of the world included. 2,612 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

No region tag is published by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, but its name points to Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 168.100.161.129:28189.

On which Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C running?

On Linux, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

1 of 300 slots on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C are taken at the latest refresh. Averaged across seven days, the player count is 4, with a peak of 26. The 48-hour peak falls at 15:00 UTC, averaging 13 players.

What rank has been recorded for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Player hours over seven days place [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at #1,545, within the top 7% of ranked servers.

Wipe data

On [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, when do wipes occur?

None of the resets at [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.

Rules and settings

What settings and rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

No gather rate is stated in the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. Eight players per group: the default for the game. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C loaded?

Size 6,000 with seed 1337: that is the procedural map [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: THE WAR MAP.

Tags

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C are: Europe servers, plotted, Modded Rust servers and Rust aim training servers, listed live. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, what is meant by each tag?

The game's server browser reads these tags from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: gmrust (Game mode): Survival in standard Rust style; mp300 (Max players): The slot count is 300; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^e (Minigames): Other minigames include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; loot is given to you; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Connect with client.connect 168.100.161.129:28189: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://thewar.tip4serv.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp300
Max players The slot count is 300.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^e
Minigames Other minigames include arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP; loot is given to you.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded