48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S4767-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S4767-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctSun 18 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
ScheduleExpected wipesRG-S4767-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 12:51 UTC4d ago
2
–
running
2
Thu 22 Oct, 10:08 UTC6d ago
2
held half
2.1 days
0
Sun 18 Oct, 00:37 UTC11d ago
2
held half
4.4 days
1
Fri 16 Oct, 23:43 UTC12d ago
1
–
1 days
1
Tue 13 Oct, 13:16 UTC15d ago
2
held half
3.4 days
0
Mon 12 Oct, 19:47 UTC16d ago
3
–
0.7 days
1
Mon 12 Oct, 13:23 UTC16d ago
4
–
0.3 days
0
Sun 11 Oct, 17:44 UTC17d ago
4
–
0.8 days
0
Sat 10 Oct, 16:38 UTC18d ago
2
–
1 days
1
Fri 9 Oct, 13:37 UTC19d ago
2
–
1.1 days
1
Fri 2 Oct, 06:04 UTC26d ago
0
–
7.3 days
0
Tue 29 Sep, 15:54 UTC29d ago
1
held half
2.6 days
0
Sat 26 Sep, 18:21 UTC32d ago
2
held half
2.9 days
1
Thu 17 Sep, 10:51 UTC41d ago
1
halved by day 1
9.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S4767-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
. is up at this moment. Counted from its reported uptime, the last restart was about 44 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 15 September 2026 is when Rust Graphs first saw it.
2.
How does . perform, as measured?
Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 1,592 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,305 MB. A climbing entity count and low fps are the source of what players feel as lag.
3.
What location is recorded for .?
In Europe, . appears with the EU tag; the region code given is uk1. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 194.69.160.95:28099.
4.
On which Rust version is . running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on .. Steam updates your game, which must be on the same protocol for you to join.
Counts
5.
How many players are plotted on .?
Current player count on .: 0, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 1 players.
6.
Against other Rust servers, where is . placed?
. also measures #1,650 in Europe on the same seven-day player-hour count, at #4,767 globally and in the top 21% of ranked servers.
Schedules
7.
What happens on . on the day of a wipe?
An average of 2 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
8.
Which times and days are wipes plotted at on .?
There is no next wipe to predict at ., which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 4 days 15 hours ago.
Settings
9.
Which rules and settings are recorded for .?
No gather rate is stated in the name of .. Eight players per group: the default for the game. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
10.
On which map is . played?
Seed 1337 and size 5,000 define the procedural map . generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: discord.gg/xterium.
Filters
11.
Where does . appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry . are: Europe servers, plotted, Modded Rust servers and Rust aim training servers, listed live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
12.
On ., what is meant by each tag?
The game's server browser reads these tags from .: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): uk1 is the server's region code; ^e (Minigames): Other minigames include arenas, Bedwars and parkour; ^d (Combat training): Loot comes free, for aim and PvP practice; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
13.
Who is the operator of .?
The same operator most likely runs . and 18 other servers we track, since all publish a joinmyga.me hostname.
How to join
14.
What is the way to connect to .?
Enter client.connect 194.69.160.95:28099 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/xterium is its website.
NotesAnswered from the figuresRG-S4767-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2635,^z,^y,^e,^d,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in standard Rust style.
mp100
Max players100 player slots.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$ruk1
Region codeuk1 is the server's region code.
Gameplay
^e
MinigamesOther minigames include arenas, Bedwars and parkour.
^d
Combat trainingLoot comes free, for aim and PvP practice.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.