StatusLive Servers online11,630 Players46,342 Populated3,160 Wiped · 3 h94 Interval5 min Date28 OCT 2026

DWG RG-S1043Server sheetchecked 8m ago

[US East] Facepunch 4

Online 40.160.19.16:28015 checked 8m ago

official monthly wipes vanilla
Connect
Players now 6/ 350 2% full
7-day average8peak 21
Rank#1,043top 5%
Last wipe26d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152009:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on [US East] Facepunch 4
Fig. 2

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

wipe-day peak32players, last three wipes

Coming wipes

  1. 8d 10hThu 5 Nov, 19:00 UTCFW
  2. 36d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 32, 9 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW26d ago 32 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is [US East] Facepunch 4, and is it online now?

At this moment [US East] Facepunch 4 is online. About 19 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [US East] Facepunch 4 stable in the figures recorded?

Average server fps over the last 48 hours is 284; the lowest was 245. Counted at its highest: 132,795 entities, buildings, deployables and the rest of the world included. 6,253 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is [US East] Facepunch 4 hosted?

Its name points to North America, though [US East] Facepunch 4 publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 40.160.19.16:28015.

What Rust version is recorded for [US East] Facepunch 4?

Rust network protocol 2635 and build 168909 on Windows: that is what [US East] Facepunch 4 runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for [US East] Facepunch 4?

Current player count on [US East] Facepunch 4: 6, of 350 slots. Averaged across seven days, the player count is 8, with a peak of 21. Over the last 48 hours the busiest hour was 01:00 UTC, at an average of 14 players.

In the rankings, which position does [US East] Facepunch 4 hold?

Player hours over seven days place [US East] Facepunch 4 at #1,043, within the top 5% of ranked servers.

Schedules

What happens on [US East] Facepunch 4 on the day of a wipe?

An average of 32 players was recorded at the busiest point of its recent wipes. 9 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [US East] Facepunch 4?

The force wipe is the only wipe at [US East] Facepunch 4, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 26 days 14 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

What settings and rules apply on [US East] Facepunch 4?

Gather rate for [US East] Facepunch 4: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears in Rust's Official tab in game. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for [US East] Facepunch 4?

[US East] Facepunch 4 runs a procedural map of size 4,500 with seed 297650890, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain [US East] Facepunch 4?

These Rust Graphs lists include [US East] Facepunch 4: Official Rust servers, plotted, Rust tutorial servers, Rust server list: North America and Vanilla Rust servers. It is returned by these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which meaning is attached to each tag on [US East] Facepunch 4?

Tags published by [US East] Facepunch 4, and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as Rust plays; mp350 (Max players): 350 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is [US East] Facepunch 4 run?

A playrust.com hostname is published by [US East] Facepunch 4, as it is by 124 other servers we track; the same operator most likely runs them.

Connect

By what method do you join [US East] Facepunch 4?

In Rust, press F1 and type client.connect 40.160.19.16:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival, as Rust plays.
mp350
Max players 350 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded