StatusLive Servers online11,762 Players65,727 Populated3,483 Wiped · 3 h193 Interval5 min Date29 OCT 2026

DWG RG-S0924Server sheetchecked 9m ago

[US East] Facepunch Premium 4

Online 40.160.19.217:28020 checked 9m ago

official monthly wipes vanillapremium
Connect
Players now 6/ 300 2% full
7-day average10peak 26
Rank#924top 4%
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152013:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on [US East] Facepunch Premium 4
Fig. 2

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak70players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 70, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 70 – running 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [US East] Facepunch Premium 4, and is it up?

[US East] Facepunch Premium 4 is up at this moment. About 22 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is [US East] Facepunch Premium 4 stable in the figures recorded?

Average server fps over the last 48 hours is 209; the lowest was 168. Counted at its highest: 147,807 entities, buildings, deployables and the rest of the world included. 5,815 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [US East] Facepunch Premium 4?

North America is where the name of [US East] Facepunch Premium 4 points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 40.160.19.217:28020.

On which Rust version is [US East] Facepunch Premium 4 running?

Rust network protocol 2635 and build 168909 on Windows: that is what [US East] Facepunch Premium 4 runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for [US East] Facepunch Premium 4?

Current player count on [US East] Facepunch Premium 4: 6, of 300 slots. The seven-day mean is 10 players; the peak over the same period is 26. The 48-hour peak falls at 20:00 UTC, averaging 14 players.

What rank has been recorded for [US East] Facepunch Premium 4?

Within the top 4% of all ranked servers: [US East] Facepunch Premium 4 at #924 for player hours, seven days recorded.

Wipe data

On [US East] Facepunch Premium 4, what does the data show for wipe day?

The recent wipes averaged a busiest count of 70 players. At 8 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on [US East] Facepunch Premium 4?

The force wipe is the only wipe at [US East] Facepunch Premium 4, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 18 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Map and rules

What settings and rules apply on [US East] Facepunch Premium 4?

The name of [US East] Facepunch Premium 4 records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Rust's in-game Official tab includes it. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Join only if you hold Rust's premium status. Anti-cheat: VAC, from Valve, is on.

What is the map for [US East] Facepunch Premium 4?

[US East] Facepunch Premium 4 runs a procedural map of size 4,500 with seed 1687268626, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does [US East] Facepunch Premium 4 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [US East] Facepunch Premium 4: Official Rust servers, plotted, Rust tutorial servers, Rust server list: North America and Vanilla Rust servers. These filters on the server list return it: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Which meaning is attached to each tag on [US East] Facepunch Premium 4?

The game's server browser reads these tags from [US East] Facepunch Premium 4: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp300 (Max players): Slots: 300; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^q (Premium): Join only if you hold Rust's premium status; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

By whom is [US East] Facepunch Premium 4 run?

[US East] Facepunch Premium 4 publishes a playrust.com hostname. 124 other servers we track publish one too, so the same operator most likely runs them.

Joining the server

How is [US East] Facepunch Premium 4 joined?

In Rust, press F1 and type client.connect 40.160.19.217:28020 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. Join only if you hold Rust's premium status.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp300
Max players Slots: 300.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^q
Premium Join only if you hold Rust's premium status.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded