StatusLive Servers online11,748 Players63,000 Populated3,404 Wiped · 3 h200 Interval5 min Date29 OCT 2026

DWG RG-S0772Server sheetchecked 11m ago

[EU East] Facepunch Large

Online 57.128.211.27:28015 checked 11m ago

official monthly wipes vanilla
Connect
Players now 4/ 400 1% full
7-day average14peak 34
Rank#772top 3%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
01020304012:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on [EU East] Facepunch Large
Fig. 2

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak247players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 247, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 247 – running 9

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is [EU East] Facepunch Large, and is it online now?

Right now, [EU East] Facepunch Large is recorded as online. About 22 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is [EU East] Facepunch Large stable in the figures recorded?

Average server fps over the last 48 hours is 226; the lowest was 198. Counted at its highest: 171,607 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,376 MB. Players feel low fps and a climbing entity count as lag.

In which location is [EU East] Facepunch Large hosted?

No region tag is published by [EU East] Facepunch Large, but its name points to Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 57.128.211.27:28015.

On which Rust version is [EU East] Facepunch Large running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [EU East] Facepunch Large. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on [EU East] Facepunch Large?

4 of 400 slots on [EU East] Facepunch Large are taken at the latest refresh. The seven-day mean is 14 players; the peak over the same period is 34. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 28 players.

Against other Rust servers, where is [EU East] Facepunch Large placed?

Over the last seven days, [EU East] Facepunch Large records #772 for player hours: the top 3% of all ranked servers.

Schedules

What happens on [EU East] Facepunch Large on the day of a wipe?

The recent wipes averaged a busiest count of 247 players. At 47 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on [EU East] Facepunch Large?

At [EU East] Facepunch Large the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 17 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which settings does [EU East] Facepunch Large run, and what rules?

Gather rate for [EU East] Facepunch Large: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears in Rust's Official tab in game. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

On which map is [EU East] Facepunch Large played?

[EU East] Facepunch Large runs a procedural map of size 5,000 with seed 810447223, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does [EU East] Facepunch Large appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [EU East] Facepunch Large: Europe servers, plotted, Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

On [EU East] Facepunch Large, what is meant by each tag?

The game's server browser reads these tags from [EU East] Facepunch Large: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp400 (Max players): 400 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; sc2 (Custom tag): Set by the owner or a plugin, not by standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Who is the operator of [EU East] Facepunch Large?

The same operator most likely runs [EU East] Facepunch Large and 124 other servers we track, since all publish a playrust.com hostname.

Joining the server

What is the way to connect to [EU East] Facepunch Large?

In Rust, press F1 and type client.connect 57.128.211.27:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp400
Max players 400 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^t
Tutorial on The tutorial from Facepunch is open to new players here.

Other

sc2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded