StatusLive Servers online11,614 Players33,332 Populated2,810 Wiped · 3 h68 Interval5 min Date29 OCT 2026

DWG RG-S16822Server sheetchecked 28d ago

UKN.GG - US Training Grounds - Medium I

Offline 64.40.8.157:28014 checked 28d ago

moddedcarbon
Connect
Players now 0/ 150 0% full
7-day average0peak –
Rank#16,822top 70%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on UKN.GG - US Training Grounds - Medium I
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak9players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:18 UTC28d ago 0 – running 0
Tue 29 Sep, 09:18 UTC29d ago 13 – 1 days 3
Mon 28 Sep, 09:18 UTC30d ago 13 – 1 days 0
Sun 27 Sep, 09:18 UTC31d ago 8 – 1 days 0
Sat 26 Sep, 19:13 UTC32d ago 18 – 0.6 days 4
Sat 26 Sep, 09:20 UTC32d ago 18 – 0.4 days 0
Fri 25 Sep, 09:18 UTC33d ago 18 – 1 days 0
Thu 24 Sep, 09:21 UTC34d ago 10 – 1 days 1
Wed 23 Sep, 09:21 UTC35d ago 10 – 1 days 1
Tue 22 Sep, 09:18 UTC36d ago 7 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is UKN.GG - US Training Grounds - Medium I, and is it online now?

The current state of UKN.GG - US Training Grounds - Medium I is offline, with the last sighting 28 days 17 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is UKN.GG - US Training Grounds - Medium I hosted?

No region tag is published by UKN.GG - US Training Grounds - Medium I, but its name points to North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 64.40.8.157:28014.

What Rust version is recorded for UKN.GG - US Training Grounds - Medium I?

On Windows, UKN.GG - US Training Grounds - Medium I runs Rust network protocol 2633 and build 165217. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for UKN.GG - US Training Grounds - Medium I?

No response from UKN.GG - US Training Grounds - Medium I; the server was last seen 28 days 17 hours ago.

What rank has been recorded for UKN.GG - US Training Grounds - Medium I?

Player hours over seven days place UKN.GG - US Training Grounds - Medium I at #16,822, within the top 70% of ranked servers.

Wipe times

What happens on UKN.GG - US Training Grounds - Medium I on the day of a wipe?

At their busiest, its recent wipes drew 9 players on average. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for UKN.GG - US Training Grounds - Medium I?

No next wipe can be predicted for UKN.GG - US Training Grounds - Medium I: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 28 days 21 hours ago.

Map and rules

Which rules and settings are recorded for UKN.GG - US Training Grounds - Medium I?

No gather rate is stated in the name of UKN.GG - US Training Grounds - Medium I. 500 players is the published group limit. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for UKN.GG - US Training Grounds - Medium I?

Size 6,000 with seed 1337: that is the procedural map UKN.GG - US Training Grounds - Medium I runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: UKN Map.

Lists and filters

Where does UKN.GG - US Training Grounds - Medium I appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry UKN.GG - US Training Grounds - Medium I are: Modded Rust servers, Rust aim training servers, listed live and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on UKN.GG - US Training Grounds - Medium I?

The game's server browser reads these tags from UKN.GG - US Training Grounds - Medium I: gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): The slot count is 150; ts500 (Group limit): Teams hold no more than 500; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^e (Minigames): Other minigames include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; loot is given to you; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs UKN.GG - US Training Grounds - Medium I?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Medium I, as it is by 14 other servers we track; the same operator most likely runs them.

Joining the server

By what method do you join UKN.GG - US Training Grounds - Medium I?

Connect with client.connect 64.40.8.157:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://ukn.gg is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Survival in standard Rust style.
mp150
Max players The slot count is 150.
ts500
Group limit Teams hold no more than 500.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Other minigames include arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP; loot is given to you.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded