StatusLive Servers online11,803 Players69,659 Populated3,689 Wiped · 3 h134 Interval5 min Date27 OCT 2026

DWG RG-S16397Server sheetchecked 27d ago

UKN.GG - US Training Grounds - Medium II

Offline 64.40.8.178:28014 checked 27d ago

moddedcarbon
Connect
Players now 0/ 150 0% full
7-day average0peak –
Rank#16,397top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on UKN.GG - US Training Grounds - Medium II
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:28 UTC27d ago 1 – running 0
Tue 29 Sep, 09:28 UTC28d ago 7 – 1 days 0
Mon 28 Sep, 09:28 UTC29d ago 7 – 1 days 0
Sun 27 Sep, 09:30 UTC30d ago 15 – 1 days 0
Sat 26 Sep, 09:28 UTC31d ago 15 – 1 days 0
Fri 25 Sep, 09:28 UTC32d ago 10 – 1 days 0
Thu 24 Sep, 09:33 UTC33d ago 5 – 1 days 0
Wed 23 Sep, 09:29 UTC34d ago 5 – 1 days 0
Tue 22 Sep, 09:28 UTC35d ago 7 – 1 days 0
Mon 21 Sep, 09:28 UTC36d ago 7 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01 11 / 200
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03
RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average
16 / 400
04
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 7 on average
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05 802 / 1000
06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is UKN.GG - US Training Grounds - Medium II, and is it online now?

Last seen 27 days 9 hours ago; right now UKN.GG - US Training Grounds - Medium II is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is UKN.GG - US Training Grounds - Medium II hosted?

No region tag is published by UKN.GG - US Training Grounds - Medium II, but its name points to North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 64.40.8.178:28014.

What Rust version is recorded for UKN.GG - US Training Grounds - Medium II?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on UKN.GG - US Training Grounds - Medium II. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on UKN.GG - US Training Grounds - Medium II?

No response from UKN.GG - US Training Grounds - Medium II; the server was last seen 27 days 9 hours ago.

In the rankings, which position does UKN.GG - US Training Grounds - Medium II hold?

Player hours over seven days place UKN.GG - US Training Grounds - Medium II at #16,397, within the top 69% of ranked servers.

Wipe times

What happens on UKN.GG - US Training Grounds - Medium II on the day of a wipe?

At their busiest, its recent wipes drew 5 players on average. 3 hours after the latest wipe, the crowd peaked.

On UKN.GG - US Training Grounds - Medium II, when do wipes occur?

There is no next wipe to predict at UKN.GG - US Training Grounds - Medium II, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 12 hours ago.

Settings

Which rules and settings are recorded for UKN.GG - US Training Grounds - Medium II?

The name of UKN.GG - US Training Grounds - Medium II records no gather rate. The group limit is 500 players. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for UKN.GG - US Training Grounds - Medium II?

Size 6,000 with seed 1337: that is the procedural map UKN.GG - US Training Grounds - Medium II runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: UKN Map.

Filters

On Rust Graphs, which lists and filters contain UKN.GG - US Training Grounds - Medium II?

The Rust Graphs lists that carry UKN.GG - US Training Grounds - Medium II are: Modded Rust servers, Rust aim training servers, listed live and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on UKN.GG - US Training Grounds - Medium II?

Tags published by UKN.GG - US Training Grounds - Medium II, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): Slots: 150; ts500 (Group limit): Teams hold no more than 500; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^e (Minigames): The minigames listed: arenas, Bedwars, parkour and others; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

By whom is UKN.GG - US Training Grounds - Medium II run?

UKN.GG - US Training Grounds - Medium II publishes a ukn.gg hostname. 14 other servers we track publish one too, so the same operator most likely runs them.

Joining the server

What is the way to connect to UKN.GG - US Training Grounds - Medium II?

Connect with client.connect 64.40.8.178:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://ukn.gg.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Survival in standard Rust style.
mp150
Max players Slots: 150.
ts500
Group limit Teams hold no more than 500.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^e
Minigames The minigames listed: arenas, Bedwars, parkour and others.
^d
Combat training The loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded