StatusLive Servers online11,688 Players63,966 Populated3,456 Wiped · 3 h119 Interval5 min Date28 OCT 2026

DWG RG-S14318Server sheetchecked 27d ago

UKN.GG - US Sandbox III - Creative | Build | Noclip

Offline 64.40.8.148:28014 checked 27d ago

moddedcarbon
Connect
Players now 2/ 200 1% full
7-day average0peak –
Rank#14,318top 60%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on UKN.GG - US Sandbox III - Creative | Build | Noclip
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:10 UTC28d ago 3 – running 2
Tue 29 Sep, 09:08 UTC29d ago 10 – 1 days 1
Mon 28 Sep, 09:08 UTC30d ago 10 – 1 days 3
Sun 27 Sep, 09:08 UTC31d ago 8 – 1 days 3
Sat 26 Sep, 09:08 UTC32d ago 5 – 1 days 4
Fri 25 Sep, 09:08 UTC33d ago 6 – 1 days 2
Thu 24 Sep, 09:08 UTC34d ago 8 – 1 days 0
Wed 23 Sep, 09:08 UTC35d ago 9 – 1 days 1
Tue 22 Sep, 09:08 UTC36d ago 9 – 1 days 0
Mon 21 Sep, 09:08 UTC37d ago 7 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for UKN.GG - US Sandbox III - Creative | Build | Noclip, and is it up?

The current state of UKN.GG - US Sandbox III - Creative | Build | Noclip is offline, with the last sighting 27 days 22 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is UKN.GG - US Sandbox III - Creative | Build | Noclip hosted?

North America is where the name of UKN.GG - US Sandbox III - Creative | Build | Noclip points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 64.40.8.148:28014 is its address.

On which Rust version is UKN.GG - US Sandbox III - Creative | Build | Noclip running?

Rust network protocol 2633 and build 165217 on Windows: that is what UKN.GG - US Sandbox III - Creative | Build | Noclip runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on UKN.GG - US Sandbox III - Creative | Build | Noclip?

UKN.GG - US Sandbox III - Creative | Build | Noclip is not responding at the latest refresh; the last record of it online is 27 days 22 hours ago.

Against other Rust servers, where is UKN.GG - US Sandbox III - Creative | Build | Noclip placed?

Over the last seven days, UKN.GG - US Sandbox III - Creative | Build | Noclip records #14,318 for player hours: the top 60% of all ranked servers.

Schedules

On UKN.GG - US Sandbox III - Creative | Build | Noclip, what does the data show for wipe day?

At their busiest, its recent wipes drew 8 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for UKN.GG - US Sandbox III - Creative | Build | Noclip?

No next wipe can be predicted for UKN.GG - US Sandbox III - Creative | Build | Noclip: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 28 days 2 hours ago.

Settings

Which settings does UKN.GG - US Sandbox III - Creative | Build | Noclip run, and what rules?

Gather rate for UKN.GG - US Sandbox III - Creative | Build | Noclip: not stated in the name. 1000 players per group at most. It runs the build & creative game mode, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

On which map is UKN.GG - US Sandbox III - Creative | Build | Noclip played?

UKN.GG - US Sandbox III - Creative | Build | Noclip runs a procedural map of size 3,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: UKN Map.

Lists and filters

On Rust Graphs, which lists and filters contain UKN.GG - US Sandbox III - Creative | Build | Noclip?

These Rust Graphs lists include UKN.GG - US Sandbox III - Creative | Build | Noclip: Modded Rust servers, Rust aim training servers, listed live, Rust build servers, plotted live, Rust creative servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

On UKN.GG - US Sandbox III - Creative | Build | Noclip, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): Slots: 200; ts1000 (Group limit): The team limit is 1000; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^c (Creative): No gathering is needed; build freely in this sandbox; ^k (Build server): Design and practise bases here; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags UKN.GG - US Sandbox III - Creative | Build | Noclip publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Which operator runs UKN.GG - US Sandbox III - Creative | Build | Noclip?

A ukn.gg hostname is published by UKN.GG - US Sandbox III - Creative | Build | Noclip, as it is by 14 other servers we track; the same operator most likely runs them.

Joining the server

By what method do you join UKN.GG - US Sandbox III - Creative | Build | Noclip?

In Rust, press F1 and type client.connect 64.40.8.148:28014 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://ukn.gg.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,^z,^y,^c,^k,gmrust,cs165217,ts1000

Game

gmrust
Game mode Standard survival, as Rust plays.
mp200
Max players Slots: 200.
ts1000
Group limit The team limit is 1000.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^c
Creative No gathering is needed; build freely in this sandbox.
^k
Build server Design and practise bases here.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded